Editing audio is arranging, revising, and preparing a written, audio, or video material for final production other than the creator of the material. Software is used to edit audio files in the computer. Also called an "audio editor," audio sections can be deleted and mixed, and the pitch, speed and tempo of the material can be modified. The dynamic range can be compressed to make loud parts softer, and special effects can also be added. Our audio editors provide support for a variety of audio formats. There are obviously many possible editing actions in audio. With these tools you can produce higher quality audio much faster than having to re-record a million times. Find out what is possible for your current project, let your mixing come together with our professional editing techniques.


Editing OneRipple Editing & Sequencing

Ripple editing is a good way to perform an edit within a busy timeline and maintain sync relationships. When you perform a ripple edit, you are essentially adjusting the duration of a clip by manipulating its In and Out points and by doing so the items beyond the edit points are adjusted by the same value. A sequencer is any hardware or software device that can precisely play or record a sequence of time-stamped MIDI messages. A Sequencer abstract interface defines the properties of an object that can play and record sequences of Midi-Event objects. Sequencers are most commonly used for playing data from MIDI files.



Editing OneNoise Reduction & Dithering

Noise Reduction dramatically reduces background and broadband noise with a minimal reduction in signal quality. This effect can remove a combination of noise, including tape hiss, microphone background noise, power-line hum, or any noise that is constant throughout a waveform. Dithering is done by adding noise of a level less than the least-significant bit before rounding to 16 bits. The added noise has the effect of spreading the many short-term errors across the audio spectrum as broadband noise.




Editing OneCompression & Normalisation

Compression is the process of lessening the dynamic range between the loudest and quietest parts of an audio signal. This is done by boosting the quieter signals and attenuating the louder signals to maintain constant signal levels to achieve optimal audio performance. To normalize audio is to change its overall volume by a fixed amount to reach a target level. It is different from compression that changes volume over time in varying amounts. It does not effect dynamics like compression, and ideally does not change the sound in any way other than purely changing its volume.



Editing OneMixing & Effects

Audio mixing is the process by which multiple sounds are combined into one or more channels. In the process, the source signals' level, frequency content, dynamics, and panoramic position are manipulated and effects may be added. Audio effects are devices (analog or digital) that are used to intentionally alter how a musical instrument or other audio source sounds. There are many effects that can be used to shape the way an audio work is felt emotionally.